What is Inuma?

Inuma is a treasure-box. Inside this box are worlds to discover. You and your friends will use the tools in the box to discover these worlds, and play out the deeds of the heroes and villains in each world.


Design notes about Inuma

What's the goal?

Inuma is specifically designed to take the imaginative and story-building bits of role-playing games and combine them with improvisionational tactics and fey color in order to facilitate shared story-creation. It is not intended to appeal to traditional role-players, although it is intended to appeal to people dissatisfied with role-playing.

The components

The components are specifically chosen to not look like traditional RPG components, with a specific restriction against any numbers on the components. These components are intended to feel like a magical device that opens a gate to another land.

TODO: Describe each component.

The game componentsFocus on the character sheets

How this differs from an RPG

No character ownership.

Not all characters are in each game. Anyone can play any character. All characters are made up by the group as a whole.

Protagonists, antagonists, and supporting characters are all playable.

No centralized authority in the traditional sense.

Making characters

Character sheets

Step 1: Write in the personality trait; job, role, or creature; or the responsibility for a protagonist. Pass it to the right. That person should fill in one of the two remaining blanks, and pass it again, with the third person filling in the last blank.

Shuffle the protagonists and hand them back out.

Step 2: Write the name of the protagonist in front of you on a side character sheet, under "connections". This side character has some connection to the protagonist in front of you. Now write in either the personality trait; job, role, or creature; or where this side character is from. You are creating the world by inventing where the character is from, or what sort of thing he or she or it is. Pass the side character to the right, and have that person fill in another part of it; and repeat, like before.

Shuffle the side characters and hand them back out.

Step 3: Write the name of either character in front of you on an antagonist sheet, under "connections". Now write in either the personality trait; job, role, or creature; or what this antagonist desires. Pass to the left twice, like before.

Shuffle the antagonists and hand them back out.

Step 4: Make another side character. Connect this side character to one of the characters in front of you and fill in one blank. Pass to the left twice.

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